Instructor |
Professor Amy
Shuen
( amy@amyshuen.com
) |
Teaching assistant |
Mr. Anthony Lam |
Syllabus |
This module covers the fundamental principles of Web 2.0 Strategy and
Innovation, providing a systematic framework, business cases and
hands-on experience with the online internet, mobile & social media
business models that have transformed society, business, nonprofit and
government worldwide.
First, we answer the question of What’s Next by looking first at the
successful strategy and innovation practices of well-known Silicon
Valley internet companies and global industry innovation leaders.
Second, we analyze—How to compete in this Web 2.0 world. We examine how
quickly companies in different industries are re-shaping, re-mixing and
leapfrogging these business models by moving into mobile, leveraging and
monetizing their social network, collective user value and collaborative
innovation.
Third, we have two innovation labs to practice and hone our individual
and group skills in applying Web 2.0 strategy best practices to improve
ROI Return on Investment and increase RPU Revenue Per User. |
Objectives |
- What is Web 2.0 Strategy and how to apply it for
10x users, partners at 10x speed in different businesses
- What are the best practices online and mobile to
monetize and multiply network advantages
- Hands-on experience in applying Web 2.0 strategy and
best practices in B2C and B2B businesses
|
Learning outcomes |
- Understand the framework behind innovative and
profitable Web 2.0 business cases and trends in US and Asia
- Learn methods of business model analysis
- Get hands-on experience in using social and mobile media
strategies & in improving ROI and monetization
|
Prior knowledge expected |
None |
Topics covered |
- Users Create Value, Web 2.0 Business Model Analysis and
Monetization of Crowdsourcing
- 5 Network Effects Strategies, 2-sided Market Analysis
- Crowdfunding & Microfinance
- Crowdfunding startups
- Going Mobile, Accelerated Industry Disruption, Industry
Analysis and Tipping points, Winners and Losers in
Ecosystems
- Social & Professional Networks, Social Interest Graph
Analysis, Negative network effects, privacy, trending and
monetization with Twitter
- Digital Film, Movie Rental and Video Streaming
- Smart Cities, Big Data, and the Internet of Things
|
Teaching format |
Ten 3-hour interactive lectures. This is a discussion-oriented module.
It is thus important that you come to each class prepared as all
students are expected to participate actively during class discussions. |
Assessment |
In-course assessment (100%)
- Midterm multiple choice quiz on 4 November 2014.
20%. No make-up exams will be given.
- Final multiple choice and short answer quiz on 13
November 2014. 30%. No make-up exams will be given.
- 5 problem sets 2 points each. To be submitted by date &
time indicated. Late submission 1 point off. 10%
- Individual Case Analysis 15%
- Written succinct 5-page report.
Additional pages of graphs, tables,
screenshots may be added to index for
further explanation. (10 points)
- One-page business model canvas,
well-integrated with report. (5 points)
- Bibliography with relevant and
up-to-date secondary sources. (required)
- You will be assigned one of the
following cases: Baidu, Taobao, Twitter,
Foursquare, Social Games Note (Zynga), Imax
- Individual Innovation lab report. Part 1 and Part 2. 15%
Lab report questions will be assigned at the start of the
first Sunday AM lab.
- Team project completed and participation/feedback report
handed in at end of innovation lab #1. 10%
|
Course materials |
Amy Shuen, Web 2.0: A Strategy Guide: Business thinking and strategies
behind successful Web 2.0 implementations, 1st Edition, O'Reilly Media,
Inc., August 2008 |
Enrolment |
No add or drop after 1 November 2014 (23:59) |
Class quota |
Class size will be maintained at 60. |